NURAF OR ARAF NURIKABE PUZZLES
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Nuraf , also known as Araf Nurikabe , combines the rules of Nurikabe and Araf. A rectangular or square grid contains numbers in some cells. The goal is to blacken a few cells of the grid or to place a dot according to the following rules:
- The black cells divide the grid into islands.
- Cells with numbers are never blue and belong to an island.
- Two islands are never horizontal or vertical connected.
- All blue cells must be connected horizontally or vertically.
- No 2x2 areas can be blue.
- Each island contains exactly two numbers.
- The size of an island must be equal to a digit between the 2 digits that are in that island.
For example, if the island contains 1 and 4, the size of the island must be 2 or 3 cells.
If you like this puzzle, then try the classic
Follow the steps below to solve a nurikabe puzzle from our database.
- LEV: choose your starting level. In brackets you see the available number of puzzles.
- PUZ: enter the number of the nurikabe you want to solve.
- START: this puzzle is now loaded and ready to be solved.
- Click on a cell to change it into a sea blue block meaning: this cell is not part of an island.
- Click on a sea blue cell to change it into a cell with a dot meaning: this cell belongs to an island.
- Click on a cell with a dot to make a neutral again.
- Click on ✓ to check the puzzle. The wrong cells turn RED.
- Click on SOL to show the solution of the nurikabe puzzle.