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LEV PUZ | |||||||||||
In a Anti-Knight Windoku you have an extra rule. Each of the four shaded 3x3 boxes must contain the numbers 1 to 9 to meet the Hypersudoku rule.
The Anti-Knight rule says: the same digits may not be "knight move connected".
SOLVING ANTI-KNIGHT HYPERSUDOKU | |
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CHOOSE PUZZLE: |
LEV: choose a level of difficulty. Between brackets is the number of puzzles per level. PUZ: enter the puzzle number of your choice. START: choose this to load the puzzle. Click on ⏭ to go to the next puzzle. |
ROW: | In front of every ROW you will find the missing digits for that row. |
COLUMN: | Above every COLUMN you will find the missing digits for that column. |
BOXES (1-9): | At the top left are 9 boxes with the missing digits of the 9 subgrids. |
NUMBER OF DIGITS: | At the top you can see how often a number has already been entered and where. |
ANTI-KNIGHT HYPER SUDOKU | |
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ENTERING DIGIT(S): | On the left, cells in white color, choose the digit(s) you want to enter and then click on the sudoku cell of your choice. Choose a digit and the empty cell below digit 9 if you want to place 1 digit in small size. |
BUTTON ✓: | Choose ✓ button to check the puzzle. All the correct numbers turn GREEN just like the initial numbers and now can not be changed anymore. |
BUTTON SOL: | Click on the SOL button to display the puzzle solution. |